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Crazy Eights

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Crazy Eights first known in the 1930s and was called Eights. In the 1940s the name became Crazy Eights after the military designation for the discharge of mentally unstable soldiers, Section 8. Crazy Eights is a card shedding game where one card is usually played at a time. There are many variations of the game, and Crazy Eights is also known as Craits, Last One, Mau-Mau, Pesten, Rockaway, Swedish Rummy, Switch, Last Card, Screw Your Neighbour, Püskiyon and Tschausepp. Bartok, Mao, Quango, Zar, and Taki are more extreme variations.

Similar games that share the same rating and rooms: Last Card, One Card, Pesten, Macau London, Puskiyon, and Crazy Eights Zimbabwean.

For additional information about Crazy Eights visit Pagat.com.

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Objective:

Crazy Eights is a card shedding game for 4 players. The object of the game is to score the least points. The winner of each hand is the first player to play all of their cards.

To Deal:

At the beginning of the game, the dealer is randomly selected and during the game, the deal continues around the table clockwise.

Crazy Eights uses a standard 52 card deck and five cards are randomly dealt to each player (a different amounts of cards may be dealt for a different number of players). The remaining cards are placed face down on the table to form the draw from pile (DFP). The top card of the DFP is placed, face up, right next to the draw from pile, to start the discard pile (DP).

Game Play:

The player to the immediate left of the dealer always plays first and the play proceeds clockwise until it is changed by the game:

  1. Any player, whose turn it is, may play an eight at any time, and the player of the eight must choose the suit desired.
  2. A card which matches the value or suit of the card on top of the DP, is considered a good play (for example if the top card on the DP is the 10 of spades then a 10, any spade, or an 8 are all allowable plays).
  3. Each player either plays an allowable card face up on top of the discard pile, or draws a card from the DFP.
  4. A player my draw up to two cards from the draw from pile. If a playable card is drawn on the first draw, the player has the option to play it or draw again. If no playable cards are drawn or the player chooses not to play they may pass.
  5. The first player to discard their last card wins the hand and play stops. All other players score for the cards remaining in their hands.
  6. However, if no player can discard their last card and there are no cards available in the DFP the play continues without drawing. A player who cannot or does not want to play a card simply passes.
  7. If all players pass, the game is considered blocked. Play stops and all players score for the cards remaining in their hands.

Power Cards:

  • 8s are wild cards and can be played anytime. The player that plays the 8 dictates the suit required to be followed from that point on. Worth 50 points.
  • If a queen is played then the next player must skip a turn, or play another queen to counter. Worth 30 points.
  • Aces cause the direction of play to reverse. Worth 30 points.
  • When a player plays a 2 then the next player is required to draw 2 cards or play another 2. After drawling the cards, play resumes as normal for the current player. Worth 30 points.
  • All other cards are worth: face cards are scored at 10 points and the rest at face value (for example a 5 = 5 points, a 9 = 9 points, and so on)

Winning:

  • The total value of all the cards in the hands of the non-winning players is added up for each hand.
  • The game continues until 1 player reaches 250 points (point value may be different for different number of players).
  • Once one player reaches 250 points the person with the lowest score wins.

Modified on 4/26/2017 from Wikipedia

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