Crazy Eights Zimbabwean
Crazy Eights Zimbabwean is a variation of Crazy Eights that is played in Zimbabwe. It like Crazy Eights is a card shedding game where one card is usually played at a time.
Crazy Eights Zimbabwean is a card shedding game for 4 players. The object of the game is to score the least points. The winner of each hand is the first player to play all of their cards.
At the beginning of the game, the dealer is randomly selected and during the game, the deal continues around the table clockwise.
Crazy Eights Zimbabwean uses two standard 54 card decks and five cards are randomly dealt to each player (a different amounts of cards may be dealt for a different number of players). The remaining cards are placed face down on the table to form the draw from pile (DFP). The top card of the DFP is placed, face up, right next to the draw from pile, to start the discard pile (DP).
The player to the immediate left of the dealer always plays first and the play proceeds clockwise until it is changed by the game:
- Any player, whose turn it is, may play an eight at any time, and the player of the eight must choose the suit desired.
- A card which matches the value or suit of the card on top of the DP, is considered a good play (for example if the top card on the DP is the 10 of spades then a 10, any spade, or an 8 are all allowable plays).
- Each player either plays an allowable card face up on top of the discard pile, or draws a card from the DFP.
- A player my draw one card from the draw from pile. If a playable card is drawn the player has the option to play it. If no playable cards are drawn or the player chooses not to play they may pass.
- The first player to discard their last card wins the hand and play stops. All other players score for the cards remaining in their hands.
- However, if no player can discard their last card and there are no cards available in the DFP the play continues without drawing. A player who cannot or does not want to play a card simply passes.
- If all players pass, the game is considered blocked. Play stops and all players score for the cards remaining in their hands.
- 8s are wild cards and can be played anytime. The player that plays the 8 dictates the suit required to be followed from that point on. Worth 40 points.
- If a 7 is played then the next player must skip a turn, or play another 7 to counter. Worth 14 points.
- Jacks cause the direction of play to reverse. Worth 10 points
- When a player plays a 2 then the next player is required to draw 2 cards or play another 2. After drawling play moves to the next player. Worth 25 Points
- The Joker is a Draw 5, yet it can be played at anytime, even to counter a Draw 2 or Draw 5. Any card can be played onto a Joker. Worth 50 points.
- An Ace counters the effect of any Draws, they can also be played at anytime. With the Ace of Spades any card can be played on top of it. Ace of Spades is worth 100 points, other aces are worth 11 points.
- Playing a King allows the player to take another turn. Worth 10 points.
- All other cards are worth: face cards are scored at 10 points and the rest at face value (for example a 5 = 5 points, a 9 = 9 points, and so on)
- The total value of all the cards in the hands of the non-winning players is added up for each hand.
- The game continues until 1 player reaches 300 points (point value may be different for different number of players).
- Once one player reaches 300 points the person with the lowest score wins.
Modified on 4/26/2017 from Wikipedia