If you enjoy Euchre you can amp it up with Bid Euchre. A trick taking game, based on the game of Euchre, played mainly in North America. The game is played with 2 Euchre decks and 2 teams of 2. Trump is determined by the highest bidder and in addition to suits as trump, bids of low and high are options. So if you end up with all of the 9s and 10s you can still take the bid and get the highest score.
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Show MoreBid Euchre is a trick taking game where the highest bidder makes trump or no-trump (high or low). The object of the game is to score the most points. The goal of each hand is to win the bid and then win the tricks required to satisfy the bid.
At the beginning of the game the dealer is randomly selected. During the game the deal continues around the table clockwise. The player that wins the bid plays first and play continues clockwise around the table.
Bid Euchre uses 2 decks of 24 cards each consisting of A K Q J 10 9 in each of the four suits: hearts, diamonds, clubs and spades, for a total of 48 cards. This is a game for four players with 2 sets of 2 partners sitting opposite of each other and 12 cards are dealt to each player.
The player to the immediate left of the dealer always bids first and the bid proceeds clockwise around the table. Before play begins the players must bid in an auction style to secure the trump suit or no-trump (high or low) of their choice. The player that wins the bid plays first and play continues around the table in a clockwise direction, with the winner of each trick leading to the next trick.
Bidding is the process that determines the trump suit and which team are the "makers" who must win the number of tricks that they bid. First each player in turn, beginning with the player to the dealer's left, has the option of stating the quantity of tricks they believe they can win and the suit they prefer for trump, they may also call no-trump, which can be either high or low, or they may pass.
For example:
Player #1: (dealer): 9s, 10s, Qs, Ks: 9h, 10h, Qh, Kh, Ah: Qc Kc: Ad
Player #2: (left of dealer): Ks, As: 10h, Jh, Jh, Kh: Qc, Ac: 9d, 10d, Jd, Ad
Player #3: 9s, As: 9c, 10c, Jc, Qc, Kc, Ac: 9d10d, Qd, Kd
Player #4: 10s, Js, Js: 9h, Qh, Ah: 9c 10c, Jc: Jd, Qd: Kd
Going Alone occurs when any player who is naming trump believes they can win all 12 tricks. When going alone a player must request their partners 3 best cards. When a player goes alone their partner does not play, and they still must win all 12 tricks to score 24 points. However, if they do not win all 12 tricks they score -24 points.
The trump suit consist of 14 cards and the ranking, of 2 each, from highest value to lowest value is as follows (unless high or low is called also known as “no-trump”):
If high or low are called as no-trump then the jacks are simply jacks, so if high is trump then aces are the highest card, kings are second highest, queens are third highest, jacks are fourth highest, and so on down the list with 9s being the lowest. When the highest bidder calls low as no-trump the highest card becomes the 9s, the second highest is the 10s, the third highest is the jack, and so on, reverse up the list with aces considered the lowest card. Again jacks are just jacks.
When 2 winning cards are played in the same round, the one that is played first wins the trick. For example, the player leading plays the right bower and their opponent plays the other right bower, in order to follow suit, the first right bower played wins the trick.
The first team to reach 52 points after taking the bid and making trump wins the game. If a team reaches 52 points without taking the bid the game continues and they must reach 60 points to win the game. However, the opposing team may still get the bid and reach 52 points first to win the game. Both teams could be in the situation to have to reach 60 points for the win.
This allows for multiple rounds of bidding; bidding does not stop until everyone but 1 player has passed.
This allows for multiple rounds of bidding; bidding does not stop until everyone but 1 player has passed.
No no-trump low bids.
The maker earns tricks taken rather then their bid if they win their bid.
The maker earns tricks taken rather then their bid if they win their bid.
This allows for multiple rounds of bidding; bidding does not stop until everyone but 1 player has passed.
The maker earns tricks taken rather then their bid if they win their bid.
This allows for multiple rounds of bidding; bidding does not stop until everyone but 1 player has passed.
No no-trump low bids.
Ontario bid euchre does not use the 9s and 10s from the deck, so only the jack to ace are used and thus only 8 cards are dealt to each player. Low bids are not used. Maker earns the number of tricks taken. To win a team must have 52 or more points and get the bid.
There are 3 types of special bids in Ontario Bid Euchre- Alone 2 Cards, Alone 1 Cards, and a Moon. These are bids to win all the tricks in a hand. All three are played as an alone with 2 cards pass for the first, 1 card passed for the second, and no cards passed for the third. Alone 2 is worth 12-points. Alone 1 is worth 18-points, and a Moon is worth 24-points.
The 9s are removed from the deck in Hoosier Bid Euchre, so just the 10 to ace are used. This leaves 10 cards and tricks per hand. Low bids are also not used. The caller earns the total tricks they take if they earn their bid. The game is played to 32-points whatever teams has more points over 32-points wins regardless of who won the bid.
Hoosier Bid Euchre has two special bids a Moon bid and an Alone bid. These are bids to win all the tricks in a hand. Alone bid plays without a partner. The Moon bid is worth 16-points and the Alone bid is worth 32-points. No cards are passed in Hoosier Bid Euchre.
The 9s are removed from the deck in Hoosier Bid Euchre, so just the 10 to ace are used. This leaves 10 cards and tricks per hand. Low bids are also not used. The caller earns the total tricks they take if they earn their bid. The game is played to 32-points whatever teams has more points over 32-points wins regardless of who won the bid.
Hoosier Bid Euchre 3-Player has a special Moon bid. This is a bid to win all the tricks in a hand. The Moon bid is worth 16-points.
After the bidding is compete the maker is still aloud to change their suit bid after being awarded 2 cards left over from the deal. They then must discard 2 cards.
Kitty Bid Euchre only deals 11 cards to each player. The caller earns the total tricks they take if they earn their bid. The game is played to 52-points.
Kitty has one special bid a Shooter. This is a bid to win all the tricks in a hand. A Shooter is worth 22-points. The makers partner does not play when a Shooter is bid.
After the maker wins their bid they are dealt the 4 cards from the kitty before they are able to change the suit if they choose to do so. They must then discard 4 cards.
This version of Bid Euchre is played with 3-players. There are only 7 cards and 7 tricks per hand. No low bids. The makers earns tricks taken. The game is played to 32-points.
This game has one special bid to take all the tricks in the hand and that is a Moon. It is worth 17-Points.
Once the makers win their bid they are dealt 3 cards and then can change the suit if they wish. Then the maker must discard 3 cards.
In More Bid Euchre there is 8 cards dealt to each player and 8 tricks per hands. The 9 and 10s are not used in this game. The dealer must bid if no one else bids. This game is played to 32-points. Bids lower then 3 are not allowed.
There are two special bids in More Bid Euchre 7 Alone and 8 Alone. The 7 Alone means the maker wants to play the hand without their partner and can earn 7 of the 8 tricks and it worth 14 points. The 8 Alone means the maker also do not want to play with their partner but think they can earn every trick it is worth 16 points. No cards are pass in More Bid Euchre.
Modified on 10/26/16 from Wikipedia