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Whist


Community Rooms:
Whist Room (4)
General Rooms:
Whist Room 1 (0)

Member Rooms(M):
Whist Room 2 (0)

Whist is a simple trick-taking card game, it takes its name from wist meaning quiet, and attentive. Whist was widely played in the 18th and 19th centuries, and replaced the popular 17th century game of Ruff and Honours. It is the ancestor of most modern trick-taking card games, and survives in modern times as a social game or at social events.

Similar game that shares the same rating and rooms: Ruff and Honours.

For additional information about Whist visit Pagat.com.

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Whist 5-Point

Objective and Requirements:

Whist is a trick-taking card game where the objective of the game is to take more tricks then your opponent. Whist is played by 4 players in 2 teams of 2. A standard deck of 52 cards is used going from high to low: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

Deal:

The dealer is randomly selected at the beginning of the game. All cards are dealt out to the 4 players each holding 13 cards.

At the end of dealing the cards, the last card that would be the dealers card is turned up and the suit of this card is trump. After everyone sees the trump card, it is placed in the dealer’s hand.

At the start of the next hand, the player to the left of the dealer becomes the next dealer.

Play:

The player to the left of the dealer leads the first trick. They may lead any card they choose including trump. Play then moves to the left to the next player and they must follow suit, if the next player is not able to follow suit they are able to play any card they choose to play including trump.

At the end of the first trick the player who played the highest trump, or the player who played the highest card of the suit led if trump was not played, wins the trick. The winner of the trick is then able to lead any card they choose to lead to the next trick.

Score:

For each trick over 6 tricks that a team earns they earn 1-point.

Winning:

The first team to reach 5-Points wins.

Variations:

Whist 7-Point Rotate Trump (of Whist 5-Point):

Rather than the last card dealt being turned up to choose trump, trump is rotated in order from hearts, diamonds, spades, and club, then repeat for each hand.

The first team to reach 7-Points wins the game.

Whist 9-Point Honours (of Whist 5-Point):

At the end of each hand, the team who was dealt 3 of (AKQJ) Ace, King, Queen, and Jack of the trump suit earns 2 extra points. A team that was dealt 4 of (AKQJ) of the trump suit earns 4 extra points. Honours cannot be used to win a game, they are added in after the normal scoring has already completed, if a player would have 9 or more points with honours they then end up with 8-points.

The first team to reach 9-Points wins the game.

Modified on 4/24/17 from Wikipedia

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